Recommand · October 14, 2021 0

How can i convert a .x3d file into a .glb file using C++

First things first, I am fairly new to working with these kind of 3D formats.

At the moment the code can generate a .x3d file and a .jpg file out of nodes, meshes, etc…
So i now wonder how to convert these into a .glb file?
Or is it more usefull, in a performance perspectiv, to generate a .glb directly out of the object informations?